![]() Additionally, two platforms emitting each of the same light and dark energy signals will activate. Taken Psions, Knights, and the Taken Cabal Boss will all spawn in the arena. In the middle of the platform is a Toland-wisp, touch it and the encounter begins. This is the first boss encounter of Prophecy, so be sure to use a Raid Banner to replenish all ammo and abilities. The second encounter is on a small platform, covered in sand and pillars. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encounter. This procedure will unlock a door leading to another pathway, repeating this part once more. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. This is important to pay attention to, as the energy on the screen indicates which kind of mote, light or dark, will spawn from a Taken Knight after it is defeated.Īt the end of the pathway are two platforms, one emitting dark energy, and the other light. ![]() Additionally, small streaks of light and dark energy will surround the player's screen depending on whether or not the Guardian is in the light or shadows, respectively. Entering the teleporter will bring the fire team to the realm of The Nine, and they'll be immediately met by Taken Thralls and Taken Knights in a long pathway. Upon launch, the dungeon begins aboard The Drifter's ship. ![]() The Prophecy Dungeon is accessed in the Destiny 2 Tower. ![]() Related: Destiny 2 Will Overhaul Trials Of Osiris, Continue To Add New PvP Maps Additionally, the Trials of the Nine weapons will be available for rewards, along with an updated perk pool, at the start of Season of the Lost - the next season of Destiny 2 that begins Aug. Some of the best weapons to bring are Witherhoard, Anarchy, Grenade Launchers with Blinding Grenades, and Auto Rifles with the best enemy clearing perks. Weapons are not locked, so be sure to bring every best Destiny 2 weapon available. Raid Banners can be used before each boss encounter, and every part of this dungeon has many redbars to fight off as each task is completed. If you decide to farm Kell Echo to get Daito armor, you will get random Daito armor that you have ALREADY unlocked.Since Prophecy is end-game content, it's important to know what to bring. *Daito armor drops randomly from killing Kell Echo, but you will always get a piece that you have not unlocked yet when you kill the Kell Echo for the first time in a given week. Kell Echo/Emissary: Helmet, Chest, Legs, Rocket Launcher, Shotgun ![]() However it is important to note that on subsequent runs, you will only be able to get gear from the encounter chests (first boss, cube room, and final boss) and that this gear will drop what you have in your Collections.Īnother thing is that every time you kill the final boss (Kell Echo), you can get Daito armor again but it will be the same one that you got that week, just with different stat distributions.įirst Boss: Legs, Class Item, Hand Cannon, Sniper After you complete your run of Prophecy, you are able to run through it again as many times as you would like to farm gear for better stats or rolls. ![]()
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